Udder Chaos: the Tauren Marine

April 1st, 2008

Apparently Blizzard is introducing a new unit today- the Tauren Marine. It seems they even went to the trouble of modeling it and making it an actual playable unit. Wouldn’t this make a great costume? Several video demos after the jump:

Link. (via.)

Halo Knives Update

February 13th, 2008

Halo Knife Sheath

New version- lighter. Much lighter, it’s like a knife instead of a dwarven machete now. Also, proper grip coating and pattern. Sheath holds it in by friction- it makes a nice grating “Scccchwinggg!”when drawn.

A permanent shop has also been prepared in the 32320 zip code for further propventures and suitmachen. Installation of machinery, including a standardized workspace-board setup and storage system, has been planned for the coming weekend.

Whopping 61 DOF.

February 1st, 2008

61 Degrees of Freedom

I sat down with a sketchpad and came up with lots of frenzied scribbles, which aren’t as pretty as this ’shopping of the samething- which joints are where, and how many there are.

Technically, it’ll be something less; the fingers will tighten in sequence depending upon cable friction and spring resistance, so each of them can be mashed into one DOF.

Team-Colored Exosuits!

January 30th, 2008

Extrapolated Marine Exoskeleton Colors

So awhile back I broke down the different team colors that are in the current dev build of SC2. Naturally, I want to know what they’d look like on the marine armor.

White is indeed missing. I think it’d break the grimy space warrior aesthetic anyways…
Blue, White, Red, and a Green are all immediately doable- McMaster has the colored plastic. The other colors are… exotic. They might require an actual paint job, which will probably degrade quickly.
I’ve always thought a flat, almost grey black would be nice, too.

My favorite has to be the Korhal red or the Raynor teal.
Why the heck was Raynor teal in SC1 anyways?

DOF Planning Diagram

January 15th, 2008

I’ve been cleaning out a shop for this project, and meditating on it while I do so- here’s one of the main relevations: how many degrees of freedom the Starcraft Marine Powered Armor has.

dof_n_rangeofmovement

For the uninitiated, a DOF is basically one dimension of jointyness- a finger or elbow hinge is one DOF, while a shoulder or hip is two, since it moves in two ways.

Essentially, there are 22, excluding the gauntlets and the 6 flaps.

Halo Combat Knife

December 31st, 2007

Knife, Mostly Done.

This is from the difficulty selection menu in Halo:Combat Evolved.
It’s going to be my utility knife once it’s finished, it still needs a coat of plasti-dip and the grip pattern put into the handle.

Great Giftmas Botstuff Blowout Thing ‘07

December 24th, 2007

More of this fundraising thing.
Botstuff Cleanout Blowout Thing '07

Hitec Laser 4 Tx and charger
Hitec CG-340 charger and power supply
3 steel sprockets, “35B36H C” “IEI”
speed 280
speed 400
speed 550 “RS550PH”
20:1 25mm banebots gearhead
6 standard servos
2 Y-cabled together standard servos
1 GWS Park L servo
2 3″X7/8″ Colson Performas, keyed at 5/8″
2 4″X7/8″ Colson Performas, keyed at 5/8″
Apogee 3-cell 1050mAh pack, 14C burst, JST connector
2 Apogee 3-cell 830mAh packs, JST connector
1 5-cell 500mAh NiMH, JST connector
1 8-cell 500mAh NiMH, JST connector
1 10-cell N-500AR 500mAh NiCd
2 Banebots BB-12-45 ESCs
2 12# bot drive ESCs, specs unremembered
ant electronics harness:
-2 scorpion minis
-1 brushless Esskay outrunner
-1 brushless ESC for ^
-JST power connector
-microswitch
HandiWorks motor, 5/8″ OD keyed adaptor.
modified handi motor with 1/2″ output, heavily flat
1 3-pound combot weapon blade, hardened S7, 3/8″ Ti shaft, Al hub
small 3 3/8″ carbide-tipped sawblade
antweight chassis and drivetrain:
-1/16″ polycarbonate and standoffs chassis
-3.33:1 gearboxes, speed 400s, 4mm shafts
-2″ wheels with adaptors for 4mm
-VERY FAST.
1 banebots 16mm gearhead motor, 24:1
1 banebots 16mm gearhead, 24:1
3 modified metal spur gearmotors, 20:1, 5mm output, with 2 mounts
3 copals, 60:1
1 swiss minimotor, 60:1, 3mm shaft
Chassis for beetleweight:
-1/8″ carbon fiber base
-unhardened tool steel blade
-UHMW sidewalls
-1/16″ polycarb top, unpictured
-Peligro-style
Beetleweight Guts Harnes:
-Tekin Rebel ESC
-2 heatsinked scorpion minis
-2 banebots 25mm gearmotors, 20:1, drilled shafts for wheel attachment.

Make offers to vroegop@gmail.com . Lowballing encouraged.
Will ship via priority mail.
Paypal, money order, checks, cash, firstborns, blood sacrifices, and CNC equipment in trade all accepted.

Halo Models- PDFs and Scaled Images

December 4th, 2007

To help the average propmaker out, I’ve make some PDFs and images which can be printed to scale and used as templates and guides.
SRS99D basicviews
LAU-65D basicviews
M6G basicviews
They’re on the models’ pages.

Halo Weapons - LAU-65D Missile Launcher

November 30th, 2007

Another beautimous Halo model for y’all.
lau-65d_final
No render, I don’t have Photoworks installed at the moment.

This one ended up with 260 features and a 40-second rebuild time.
Download:
http://vrogy.net/lau-65d-missile-launcher-model/

First Halo Pistol Prototype

November 28th, 2007

Yes, further on this detour. First is the hand carving, mostly with a hacksaw blade, and spruing.
M6G Prototype Foam M6G Prototype Sprued

Then it’s packed in sand and molten aluminum is poured in.
M6G Prototype Cast
This one turned out a bit rough, I need to add an investment coating and tune the sand.
Here’s a short flyaround of it: m6g_proto.mov