Archive for the ‘poweredarmor’ Category

Fallout 3 Armor Models

Saturday, December 6th, 2008

Great stuff here.. came across these Fallout 3 powered armor suits, from a guy named Vampyredh. I cleaned them up some, and since I’ll probably never actually make them.. here, have fun.

fallout3_teslaarmor.c4d
http://www.vrogy.net/cad/fallout3_teslaarmor.c4d
http://www.vrogy.net/cad/fallout3_teslaarmor.dxf

fallout3_enclave.c4d
http://www.vrogy.net/cad/fallout3_enclave.c4d
http://www.vrogy.net/cad/fallout3_enclave.dxf

fallout3_powerarmor.c4d
http://www.vrogy.net/cad/fallout3_powerarmor.c4d
http://www.vrogy.net/cad/fallout3_powerarmor.dxf

Modeling Underway [Starcraft II Marine]

Wednesday, November 5th, 2008

I’ve been working on models to build the Starcraft II marine suit from. The first step is to rough things out in low-polygon resolution, that’s about done.

Next comes NURBSing to smooth things out and add details with an eye towards accuracy, then modeling of the mechanical exoskeleton which will, hopefully, make the suit wearable. Might end up using some of those fancy Solidworks CAE tools finally, too.

suitcomp

Finally, Decent Marine Reference Pics.

Thursday, October 9th, 2008

Great Starcraft Marine References - Statue Photos
Did some extensive goog’ling, turned this up. Includes in-progress, detailed sculpt shots. Now, where’d I put that 3D laser scanner…

http://www.vrogy.net/refs/sc2marine/statue/

Udder Chaos: the Tauren Marine

Tuesday, April 1st, 2008

Apparently Blizzard is introducing a new unit today- the Tauren Marine. It seems they even went to the trouble of modeling it and making it an actual playable unit. Wouldn’t this make a great costume? Several video demos after the jump:

Link. (via.)

Whopping 61 DOF.

Friday, February 1st, 2008

61 Degrees of Freedom

I sat down with a sketchpad and came up with lots of frenzied scribbles, which aren’t as pretty as this ’shopping of the samething- which joints are where, and how many there are.

Technically, it’ll be something less; the fingers will tighten in sequence depending upon cable friction and spring resistance, so each of them can be mashed into one DOF.

Team-Colored Exosuits!

Wednesday, January 30th, 2008

Extrapolated Marine Exoskeleton Colors

So awhile back I broke down the different team colors that are in the current dev build of SC2. Naturally, I want to know what they’d look like on the marine armor.

White is indeed missing. I think it’d break the grimy space warrior aesthetic anyways…
Blue, White, Red, and a Green are all immediately doable- McMaster has the colored plastic. The other colors are… exotic. They might require an actual paint job, which will probably degrade quickly.
I’ve always thought a flat, almost grey black would be nice, too.

My favorite has to be the Korhal red or the Raynor teal.
Why the heck was Raynor teal in SC1 anyways?

Articulating Powered Armor

Thursday, October 4th, 2007

Well, I need to see if a passive external skeleton will work before I start casting aluminum. I’m not sure how I should mock this up, but the joints look like a good place to start.
Articulation Schema
Of the 14 main joints, 5 are straight hinges. Two have loose hinges or floating axes of articulation. Two utilize ball races or interlocking flanges to put the wearer through the joint, in conjunction with sliding hinges. Two are freely rotational with loads of axial play. The two hip joints are either ball joints or universal joints, and the torso rests more or less loosely atop the pelvic armor.

Marine Armor Plausibility?

Wednesday, October 3rd, 2007

Ok, ok.. is this really possible? Will a standard human unit actually fit in there?
Suit Fitting, try #2
Looks like it. That’s my silhouette, and the silhouettes of the major armor pieces.