Archive for the ‘costuming’ Category

WIP: CNC’d Assault Rifle / MA5C

Thursday, November 19th, 2009

Starting in on a commission for a CNC’d assault rifle.

Coating the foam:
AR coated with gesso

Scale:

Raaaaaaaarr pewpew

WIP: Smoothed Assault Rifle & Spartan Laser

Thursday, November 12th, 2009

A big problem with my current armory is that I’ve got lots of costumes, but no weapons. If anyone out there’s interested in trading weapon props for marine armor, drop me a line. In the meantime, I’ve been pouring time into these whilst staying home sick from the TechShop.

They’re HyperNURBS’d models, built in Cinema4D.

gungnir - galilean - splaser - spartan laser.c4d *

AR_MartynBall_LAd.c4d *

The idea is to CNC them out of 2″ expanded polystyrene foam and try various coatings to achieve a finish-able surface. As usual, the base meshes were from Martyn Ball.

Not dead, busy with halo marine armor.

Monday, September 14th, 2009

I finished up three sets of halo 3 marine armor, headed to dragoncon, and trooped in the parade in it.Was pretty fun.

VrogyMarine

Here’s some pics of the gear broken down into parts:

Halo 3 Marine Kit - Clothes

Halo 3 Marine Kit - legs Halo 3 Marine Kit - Underarmor/Gambeson

Halo 3 Marine Kit - Chest Halo 3 Marine Kit - Boots & Bootplates

Laser-cut Pepakura

Thursday, July 9th, 2009

Laser-cut Pepakura

Figured out how to lasercut pepakura. I’ve got all the settings down for a 45W Epilog CO2 laser, from pepakura’s export options to good, thin fonts for cutting, and how to just cut enough that parts will tear cleanly out of a piece of cardstock. Takes about ten minutes per sheet, though- most of that is the edge IDs.

No cutting. No scoring. Just folding pre-scored lines and gluing it together. Contact me with some pre-sized files if you’d like me to cut you some.

C14 First Cuts

Friday, May 29th, 2009

So I work at a TechShop now, which means I have access to lots of great CNC machines. The old gauss rifle files have been dusted off, and I’m giving them a go- here’s the first cuts of the gun.

Might try this with soft plastic soon, the MDF is a bit fuzzy to go straight into molding.
C14 first try

Mk.VI Spartan Handplate Models for CNC & RP

Thursday, March 12th, 2009

This was a test piece for my CNC, but I might as well make it available to everyone now- I know there are some others working on their own CNC machines to build armor with now, maybe it can help them.
Modeling was done in Cinema 4D, OBJ was exported from Pepakura 3. Included is an STL and C4D, as well as the basic model.
You don’t want to unfold this.
robohandplate_vrogized
http://www.vrogy.net/cad/MKVI_handplate_forCNC.zip

CNC Upgrades & Carbine Parts

Thursday, February 5th, 2009

Recently finished a major upgrade on the mill; from 1/4-20 threaded rod to 1/2-10 acme leadscrews. Also eliminated couplers between the motors and leadscrews, pinning the motor shafts directly into holes lathed into the leadscrews. Fewer connections, and tighter tolerances of the new hardware has backlash down to less than .01″.. for MDF and cheap off-the-shelf parts, that’s good.

So, what’s that good for? Well, it makes programs run faster, and parts cut out faster, as well. That’s a good thing, because the carbine model I finshed recently is taking a long time to run- it had to be split up into about two dozen separate milled parts. As the carbine alone will be around 2-3 days of machine time, and there’s a queue of two other entire projects after it, it’ll add up to a lot of time saved.

Speaking of other projects, I’ve been updating the halo 3 marine files to be CNC’d, maybe they’ll hold up as vacuum-forming bucks.

Fallout 3 Armor Models

Saturday, December 6th, 2008

Great stuff here.. came across these Fallout 3 powered armor suits, from a guy named Vampyredh. I cleaned them up some, and since I’ll probably never actually make them.. here, have fun.

fallout3_teslaarmor.c4d
http://www.vrogy.net/cad/fallout3_teslaarmor.c4d
http://www.vrogy.net/cad/fallout3_teslaarmor.dxf

fallout3_enclave.c4d
http://www.vrogy.net/cad/fallout3_enclave.c4d
http://www.vrogy.net/cad/fallout3_enclave.dxf

fallout3_powerarmor.c4d
http://www.vrogy.net/cad/fallout3_powerarmor.c4d
http://www.vrogy.net/cad/fallout3_powerarmor.dxf

Come Get Your Halo 3 Marine PDOs [Halo Pepakura]

Sunday, November 9th, 2008

There’s always going to be That Guy.
The guy who tries(ss) to write(ss) you(ss) out of the forum after you say something they don’t like. The guy who steals your work and reposts it with almost all of your credit(and others’) removed. The guy who jealously guards his work, letting only screenshots and snippets out. The guy who decides he should only release pdfs, because the latest version of his software of choice bit the bullet and wrote in model exporting.

I’m not going to be That Guy. Enjoy.

Download the Halo 3 Marine Armor Files

Creative Commons License

h3marine_helmeth3marine_chest

h3marine_greaveh3marine_bootplate

h3marine_shoulderh3marine_elbow

Modeling Underway [Starcraft II Marine]

Wednesday, November 5th, 2008

I’ve been working on models to build the Starcraft II marine suit from. The first step is to rough things out in low-polygon resolution, that’s about done.

Next comes NURBSing to smooth things out and add details with an eye towards accuracy, then modeling of the mechanical exoskeleton which will, hopefully, make the suit wearable. Might end up using some of those fancy Solidworks CAE tools finally, too.

suitcomp