Archive for the ‘costuming’ Category
WIP: Smoothed Assault Rifle & Spartan Laser
Thursday, November 12th, 2009A big problem with my current armory is that I’ve got lots of costumes, but no weapons. If anyone out there’s interested in trading weapon props for marine armor, drop me a line. In the meantime, I’ve been pouring time into these whilst staying home sick from the TechShop.
They’re HyperNURBS’d models, built in Cinema4D.
The idea is to CNC them out of 2″ expanded polystyrene foam and try various coatings to achieve a finish-able surface. As usual, the base meshes were from Martyn Ball.
Not dead, busy with halo marine armor.
Monday, September 14th, 2009Laser-cut Pepakura
Thursday, July 9th, 2009Figured out how to lasercut pepakura. I’ve got all the settings down for a 45W Epilog CO2 laser, from pepakura’s export options to good, thin fonts for cutting, and how to just cut enough that parts will tear cleanly out of a piece of cardstock. Takes about ten minutes per sheet, though- most of that is the edge IDs.
No cutting. No scoring. Just folding pre-scored lines and gluing it together. Contact me with some pre-sized files if you’d like me to cut you some.
C14 First Cuts
Friday, May 29th, 2009Mk.VI Spartan Handplate Models for CNC & RP
Thursday, March 12th, 2009This was a test piece for my CNC, but I might as well make it available to everyone now- I know there are some others working on their own CNC machines to build armor with now, maybe it can help them.
Modeling was done in Cinema 4D, OBJ was exported from Pepakura 3. Included is an STL and C4D, as well as the basic model.
You don’t want to unfold this.

http://www.vrogy.net/cad/MKVI_handplate_forCNC.zip
CNC Upgrades & Carbine Parts
Thursday, February 5th, 2009Recently finished a major upgrade on the mill; from 1/4-20 threaded rod to 1/2-10 acme leadscrews. Also eliminated couplers between the motors and leadscrews, pinning the motor shafts directly into holes lathed into the leadscrews. Fewer connections, and tighter tolerances of the new hardware has backlash down to less than .01″.. for MDF and cheap off-the-shelf parts, that’s good.
So, what’s that good for? Well, it makes programs run faster, and parts cut out faster, as well. That’s a good thing, because the carbine model I finshed recently is taking a long time to run- it had to be split up into about two dozen separate milled parts. As the carbine alone will be around 2-3 days of machine time, and there’s a queue of two other entire projects after it, it’ll add up to a lot of time saved.
Speaking of other projects, I’ve been updating the halo 3 marine files to be CNC’d, maybe they’ll hold up as vacuum-forming bucks.
Fallout 3 Armor Models
Saturday, December 6th, 2008Great stuff here.. came across these Fallout 3 powered armor suits, from a guy named Vampyredh. I cleaned them up some, and since I’ll probably never actually make them.. here, have fun.

http://www.vrogy.net/cad/fallout3_teslaarmor.c4d
http://www.vrogy.net/cad/fallout3_teslaarmor.dxf

http://www.vrogy.net/cad/fallout3_enclave.c4d
http://www.vrogy.net/cad/fallout3_enclave.dxf

http://www.vrogy.net/cad/fallout3_powerarmor.c4d
http://www.vrogy.net/cad/fallout3_powerarmor.dxf
Come Get Your Halo 3 Marine PDOs [Halo Pepakura]
Sunday, November 9th, 2008There’s always going to be That Guy.
The guy who tries(ss) to write(ss) you(ss) out of the forum after you say something they don’t like. The guy who steals your work and reposts it with almost all of your credit(and others’) removed. The guy who jealously guards his work, letting only screenshots and snippets out. The guy who decides he should only release pdfs, because the latest version of his software of choice bit the bullet and wrote in model exporting.
I’m not going to be That Guy. Enjoy.
Modeling Underway [Starcraft II Marine]
Wednesday, November 5th, 2008I’ve been working on models to build the Starcraft II marine suit from. The first step is to rough things out in low-polygon resolution, that’s about done.
Next comes NURBSing to smooth things out and add details with an eye towards accuracy, then modeling of the mechanical exoskeleton which will, hopefully, make the suit wearable. Might end up using some of those fancy Solidworks CAE tools finally, too.






































