Archive for the ‘costuming’ Category

Udder Chaos: the Tauren Marine

Tuesday, April 1st, 2008

Apparently Blizzard is introducing a new unit today- the Tauren Marine. It seems they even went to the trouble of modeling it and making it an actual playable unit. Wouldn’t this make a great costume? Several video demos after the jump:

Link. (via.)

Whopping 61 DOF.

Friday, February 1st, 2008

61 Degrees of Freedom

I sat down with a sketchpad and came up with lots of frenzied scribbles, which aren’t as pretty as this ’shopping of the samething- which joints are where, and how many there are.

Technically, it’ll be something less; the fingers will tighten in sequence depending upon cable friction and spring resistance, so each of them can be mashed into one DOF.

Team-Colored Exosuits!

Wednesday, January 30th, 2008

Extrapolated Marine Exoskeleton Colors

So awhile back I broke down the different team colors that are in the current dev build of SC2. Naturally, I want to know what they’d look like on the marine armor.

White is indeed missing. I think it’d break the grimy space warrior aesthetic anyways…
Blue, White, Red, and a Green are all immediately doable- McMaster has the colored plastic. The other colors are… exotic. They might require an actual paint job, which will probably degrade quickly.
I’ve always thought a flat, almost grey black would be nice, too.

My favorite has to be the Korhal red or the Raynor teal.
Why the heck was Raynor teal in SC1 anyways?

Halo Models- PDFs and Scaled Images

Tuesday, December 4th, 2007

To help the average propmaker out, I’ve make some PDFs and images which can be printed to scale and used as templates and guides.
SRS99D basicviews
LAU-65D basicviews
M6G basicviews
They’re on the models’ pages.

Halo Weapons - LAU-65D Missile Launcher

Friday, November 30th, 2007

Another beautimous Halo model for y’all.
lau-65d_final
No render, I don’t have Photoworks installed at the moment.

This one ended up with 260 features and a 40-second rebuild time.
Download:
http://vrogy.net/lau-65d-missile-launcher-model/

First Halo Pistol Prototype

Wednesday, November 28th, 2007

Yes, further on this detour. First is the hand carving, mostly with a hacksaw blade, and spruing.
M6G Prototype Foam M6G Prototype Sprued

Then it’s packed in sand and molten aluminum is poured in.
M6G Prototype Cast
This one turned out a bit rough, I need to add an investment coating and tune the sand.
Here’s a short flyaround of it: m6g_proto.mov

Halo Weapons - SRS99D Sniper Rifle

Tuesday, November 13th, 2007

Another Halo 3 weapon.
SRS99D Sniper Rifle Model
Sniper Rifle, fruit of ~2 days’ labor. Enjoy.
Download: http://vrogy.net/srs99d-sniper-rifle-model/

Articulating Powered Armor

Thursday, October 4th, 2007

Well, I need to see if a passive external skeleton will work before I start casting aluminum. I’m not sure how I should mock this up, but the joints look like a good place to start.
Articulation Schema
Of the 14 main joints, 5 are straight hinges. Two have loose hinges or floating axes of articulation. Two utilize ball races or interlocking flanges to put the wearer through the joint, in conjunction with sliding hinges. Two are freely rotational with loads of axial play. The two hip joints are either ball joints or universal joints, and the torso rests more or less loosely atop the pelvic armor.

Marine Armor Plausibility?

Wednesday, October 3rd, 2007

Ok, ok.. is this really possible? Will a standard human unit actually fit in there?
Suit Fitting, try #2
Looks like it. That’s my silhouette, and the silhouettes of the major armor pieces.

Lots More C-14 Progress

Monday, September 24th, 2007

Render! And handles.
I’ve been working on this model bit by bit, and here’s the progress so far. Hopefully, this will be produced as a casting soon. Also, I have a hot-wire foam cutter working, to cut foam blanks for casting. It just needs a jig to be useful.

edit: I’ve also added the C-14 Impaler references to a page here.